package net.shadersmod.client;

import net.minecraft.client.renderer.texture.AbstractTexture;
import net.minecraft.client.resources.IResourceManager;

public class DefaultTexture extends AbstractTexture {
	public DefaultTexture() {
		this.loadTexture((IResourceManager) null);
	}

	public void loadTexture(IResourceManager resourcemanager) {
		int[] aint = ShadersTex.createAIntImage(1, -1);
		ShadersTex.setupTexture(this.getMultiTexID(), aint, 1, 1, false, false);
	}
}
